The whole planet is the arena

No map edges. No corners to hide in. And the world itself is closing in.

Starfall Royale is a multiplayer battle royale set on a spherical planet. You fly freely around the entire surface of a world — the horizon always curving away from you — fighting other pilots and the planet’s hostile inhabitants.

There’s no storm circle here. The planet is the storm. The world shrinks in timed phases, collapsing inward and forcing every surviving ship together — and the fewer ships left flying, the faster it closes.

Built and flying today

Fast, fair, and fully spherical

Everything below is playable right now in real-time multiplayer — this is the working game, not a wishlist.

A whole planet for an arena

360° flight combat around a spherical world. Fly anywhere — over the poles, around the far side — the horizon is always curving away from you.

Skill-based gunnery

Free-aim shooting with fast tracer rounds. Client-side prediction and lag compensation make every shot feel instant.

The planet is the storm

The world shrinks in timed phases. Pacing is dynamic — more ships alive means more time; as the field thins, it collapses faster.

Last ship standing

A true battle-royale loop — limited respawns, eliminations, and one winner when the final phase closes.

Fly-through power-ups

Thread your ship through floating pickups for a boost. Repair is live today; shields, weapon overdrives, and decoys are on the way.

On the flight plan

  • plannedUpgrade resources dropped by defeated enemies
  • plannedHostile alien defenders that guard the best loot
  • plannedDeployables & abilities — shields, decoys, blink, overcharge
  • plannedCollectible ships — cosmetic only, never pay-to-win
  • plannedTeams, alongside solo

Milestones, not dates

The world is already turning

The hardest technical risk — real-time netcode on a sphere — is solved and proven. Each phase from here brings in more pilots.

  1. Flying now

    Playable prototype

    The full core loop runs in real-time multiplayer — networked flight, combat, the collapsing planet, the match loop, and the first power-ups.

  2. Next milestone

    Closed alpha

    A first wave of invited testers. Adds online lobbies, more power-ups, the alien defenders, and the first custom ship art.

  3. Later

    Open beta

    Larger lobbies, the full upgrade economy, ship-cosmetic collection, and polish.

  4. Later

    Launch

    Cosmetic collection and marketplace, teams, and ranked play.

Playtests before polish

Fly in the first wave